# Guides

- [How to get started using Mutate](https://docs.mutate.games/guides/how-to-get-started-using-mutate.md)
- [Basic Navigation in Mutate](https://docs.mutate.games/guides/basic-navigation-in-mutate.md)
- [Importing assets into Mutate](https://docs.mutate.games/guides/importing-assets-into-mutate.md)
- [Creating game logic in Mutate](https://docs.mutate.games/guides/creating-game-logic-in-mutate.md)
- [Spawning](https://docs.mutate.games/guides/creating-game-logic-in-mutate/spawning.md): a.k.a placing a Spawn Point
- [Re-Spawning](https://docs.mutate.games/guides/creating-game-logic-in-mutate/re-spawning.md): a.k.a placing a Trigger Zone, and creating your first Link
- [Platforms](https://docs.mutate.games/guides/creating-game-logic-in-mutate/platforms.md): a.k.a an easy obstacle with Mover
- [Collectibles](https://docs.mutate.games/guides/creating-game-logic-in-mutate/collectibles.md): a.k.a creating an Interaction with a Player Component
- [Item Visibility](https://docs.mutate.games/guides/creating-game-logic-in-mutate/item-visibility.md): a.k.a the basics of the Hider component
- [Item Respawn](https://docs.mutate.games/guides/creating-game-logic-in-mutate/item-respawn.md): a.k.a creating links between Timer and Hider
- [Obstacle course tutorial](https://docs.mutate.games/guides/obstacle-course-tutorial.md): Get familiar with Mutate by building an obstacle course.


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