> For the complete documentation index, see [llms.txt](https://docs.mutate.games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.mutate.games/guides/creating-game-logic-in-mutate/item-visibility.md).

# Item Visibility

a.k.a the basics of the Hider component

To make an item that can only be collected once, let’s create another link.

Click on the collectible and add the ‘**Hider**’ component, and then go to Linking.&#x20;

Add another link by pressing + and select **‘Interacted**,’ then link back **onto the object itself** by clicking a little box that will appear just above the + on the top right corner. Select ‘**Hide**’ — now, when you interact to collect the item, it will disappear.

![](https://3166848498-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzaqFJFbPM2opQ4D43YaF%2Fuploads%2FxxMDs4WKEmNDdz3KJWXC%2Fezgif.com-gif-maker%20\(50\).gif?alt=media\&token=d8bf8187-b7f5-4d10-a826-01ca2c6c00dd)

{% hint style="info" %}
Objects that have 'disappeared' will still have collision on them - meaning, you can still run into them and they will act as an invisible wall. To avoid this, you'll need to also assign the entity the **Collision Toggler** component, and create some more links.

Learn how to do that here.
{% endhint %}

![](https://3166848498-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzaqFJFbPM2opQ4D43YaF%2Fuploads%2Fy2zcqFlbbiOi3TfTGCNC%2Fezgif.com-gif-maker%20\(51\).gif?alt=media\&token=ac115b79-8739-44df-ae5f-a67eb8a3bbf5)
