# Mutate tutorials and guides

## Mutate tutorials and guides

- [Welcome to Mutate!](https://docs.mutate.games/welcome-to-mutate.md)
- [How to get started using Mutate](https://docs.mutate.games/guides/how-to-get-started-using-mutate.md)
- [Basic Navigation in Mutate](https://docs.mutate.games/guides/basic-navigation-in-mutate.md)
- [Importing assets into Mutate](https://docs.mutate.games/guides/importing-assets-into-mutate.md)
- [Creating game logic in Mutate](https://docs.mutate.games/guides/creating-game-logic-in-mutate.md)
- [Spawning](https://docs.mutate.games/guides/creating-game-logic-in-mutate/spawning.md): a.k.a placing a Spawn Point
- [Re-Spawning](https://docs.mutate.games/guides/creating-game-logic-in-mutate/re-spawning.md): a.k.a placing a Trigger Zone, and creating your first Link
- [Platforms](https://docs.mutate.games/guides/creating-game-logic-in-mutate/platforms.md): a.k.a an easy obstacle with Mover
- [Collectibles](https://docs.mutate.games/guides/creating-game-logic-in-mutate/collectibles.md): a.k.a creating an Interaction with a Player Component
- [Item Visibility](https://docs.mutate.games/guides/creating-game-logic-in-mutate/item-visibility.md): a.k.a the basics of the Hider component
- [Item Respawn](https://docs.mutate.games/guides/creating-game-logic-in-mutate/item-respawn.md): a.k.a creating links between Timer and Hider
- [Obstacle course tutorial](https://docs.mutate.games/guides/obstacle-course-tutorial.md): Get familiar with Mutate by building an obstacle course.
- [Grab Manipulator](https://docs.mutate.games/tools/grab-manipulator.md)
- [Transform Manipulator](https://docs.mutate.games/tools/transform-manipulator.md)
- [Move](https://docs.mutate.games/tools/transform-manipulator/move.md)
- [Rotate](https://docs.mutate.games/tools/transform-manipulator/rotate.md)
- [Scale](https://docs.mutate.games/tools/transform-manipulator/scale.md)
- [Global/Local](https://docs.mutate.games/tools/transform-manipulator/global-local.md)
- [Linking](https://docs.mutate.games/tools/linking.md)
- [Components, Actions & Events](https://docs.mutate.games/tools/linking/components-actions-and-events.md)
- [Entity Components](https://docs.mutate.games/tools/linking/entity-components.md)
- [Player Components](https://docs.mutate.games/tools/linking/player-components.md)
- [Game Components](https://docs.mutate.games/tools/linking/game-components.md): Also referred as Game Mechanics
- [Environment Components](https://docs.mutate.games/tools/linking/environment-components.md)
- [Asset Browser](https://docs.mutate.games/content-browsers/asset-browser.md)
- [Material Browser](https://docs.mutate.games/content-browsers/material-browser.md)
- [Components - a closer look](https://docs.mutate.games/component-tutorials/components-a-closer-look.md): Let's get comprehensive!
- [Entity Components](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components.md)
- [Mover](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/mover.md): is an Entity Component
- [Elevators](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/mover/elevators.md): The most basic of player-activated Movers.
- [Rotator](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/rotator.md): is an Entity Component
- [Collider](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/collider.md): is an Entity Component
- [Collision Toggler](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/collision-toggler.md): is an Entity Component
- [Interact](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/interact.md): is an Entity Component
- [Hider](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/hider.md): is an Entity Component
- [Timer](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/timer.md): is an Entity Component
- [Light Source](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/light-source.md): is an Entity Component
- [Spawn Point](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/spawn-point.md): is an Entity Component
- [Trigger Zone](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/trigger-zone.md): is an Entity Component
- [Force Zone](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/force-zone.md): is an Entity Component
- [Exclusive Zone](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/exclusive-zone.md): is an Entity Component
- [Post-Process Zone](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/post-process-zone.md): is an Entity Component
- [Sound](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/sound.md): is an Entity Component
- [Die Roller](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/die-roller.md): is an Entity Component
- [Destruction](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/destruction.md): is an Entity Component
- [Shootable](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/shootable.md): is an Entity Component.
- [Broadcaster](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/broadcaster.md): is an Entity Component
