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Mutate tutorials and guides
  • 💜Welcome to Mutate!
  • Guides
    • 🏁How to get started using Mutate
    • 🗺️Basic Navigation in Mutate
    • 📥Importing assets into Mutate
    • 🧠Creating game logic in Mutate
      • ✨Spawning
      • 💀Re-Spawning
      • ⚙️Platforms
      • 🏆Collectibles
      • 👀Item Visibility
      • 🔂Item Respawn
    • 🏃‍♀️Obstacle course tutorial
  • Tools
    • ✊Grab Manipulator
    • 🛠️Transform Manipulator
      • ↔️Move
      • 🔄Rotate
      • ↗️Scale
      • 🌐Global/Local
    • ⛓️Linking
      • 💥Components, Actions & Events
      • 📦Entity Components
      • 🙋Player Components
      • 🎮Game Components
      • 🌍Environment Components
  • Content Browsers
    • 📒Asset Browser
    • 🎨Material Browser
  • COMPONENT TUTORIALS
    • 🔍Components - a closer look
      • Entity Components
        • ↕️Mover
          • Elevators
        • 🔃Rotator
        • 🎯Collider
        • 🚧Collision Toggler
        • 👈Interact
        • 🕶️Hider
        • ⏰Timer
        • 💡Light Source
        • 🐣Spawn Point
        • ⚠️Trigger Zone
        • 🧚‍♀️Force Zone
        • 🔓Exclusive Zone
        • 📸Post-Process Zone
        • 🎧Sound
        • 🎲Die Roller
        • 💣Destruction
        • 🔫Shootable
        • 💬Broadcaster
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  1. COMPONENT TUTORIALS

Components - a closer look

Let's get comprehensive!

PreviousMaterial BrowserNextEntity Components

Last updated 3 years ago

Here, we'll guide you through the "what, how and why" of each individual component in much more detail. They can take a little trial and error to understand, and that's okay - some seem self-explanatory, while others seem super complex, but with any luck these tutorials and use-cases can help you on your way to using them with confidence!

As always, if you're having trouble or want to ask questions that these tutorials don't seem to answer, you can reach out to our dev team via #get-help the .

Now, you ready to get started? 👀

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