😍
Mutate tutorials and guides
  • 💜Welcome to Mutate!
  • Guides
    • 🏁How to get started using Mutate
    • 🗺️Basic Navigation in Mutate
    • 📥Importing assets into Mutate
    • 🧠Creating game logic in Mutate
      • ✨Spawning
      • 💀Re-Spawning
      • ⚙️Platforms
      • 🏆Collectibles
      • 👀Item Visibility
      • 🔂Item Respawn
    • 🏃‍♀️Obstacle course tutorial
  • Tools
    • ✊Grab Manipulator
    • 🛠️Transform Manipulator
      • ↔️Move
      • 🔄Rotate
      • ↗️Scale
      • 🌐Global/Local
    • ⛓️Linking
      • 💥Components, Actions & Events
      • 📦Entity Components
      • 🙋Player Components
      • 🎮Game Components
      • 🌍Environment Components
  • Content Browsers
    • 📒Asset Browser
    • 🎨Material Browser
  • COMPONENT TUTORIALS
    • 🔍Components - a closer look
      • Entity Components
        • ↕️Mover
          • Elevators
        • 🔃Rotator
        • 🎯Collider
        • 🚧Collision Toggler
        • 👈Interact
        • 🕶️Hider
        • ⏰Timer
        • 💡Light Source
        • 🐣Spawn Point
        • ⚠️Trigger Zone
        • 🧚‍♀️Force Zone
        • 🔓Exclusive Zone
        • 📸Post-Process Zone
        • 🎧Sound
        • 🎲Die Roller
        • 💣Destruction
        • 🔫Shootable
        • 💬Broadcaster
Powered by GitBook
On this page
  1. Tools
  2. Transform Manipulator

Global/Local

PreviousScaleNextLinking

Last updated 3 years ago

Global axis

Manipulate entities according to the xyz coordinates from the axis the world itself operates on. Just like planet Earth, the game has a global - or default - set of axes. When you first place an asset and click on its Transform component, you will see its rotation is set to 0 - this means it is perfectly placed to the Global axis.

Local axis

Manipulate entities according to the placement and rotation of the entity itself. Easiest to see on flat-edged objects, like walls and floors.

If an object is rotated 23 degrees from the global axis, its global xyz arrows will appear at odd angles, but local axis arrows will remain parallel to the object's edges.

🛠️
🌐
Transform manipulator —> Use local axis