🐣Spawn Point
is an Entity Component
Last updated
is an Entity Component
Last updated
Spawn points dictate where players load in, both at the start of the game and at checkpoints throughout. It's important to have at least one in every level so you can control where the game really begins, otherwise the engine will spawn them somewhere totally random, and that's not ideal.
We recommend placing spawn points on larger, flat entities, like landmasses, and in wide open spaces - so if loads of players spawn at the same time, there's plenty of room to do so.
Spawn here at start - sets the entity as the initial load-in point for all players in the level
At least one must say "Yes" here, to avoid the random spawn happening
Useable by Team A - for checkpointing; if Teams are assigned in Game Components, dictates whether Team A may respawn here or not
Useable by Team B - for checkpointing; if Teams are assigned in Game Components, dictates whether Team B may respawn here or not
Spawn direction - dictates which direction players will be facing when they load in