# Spawn Point

Spawn points dictate where players load in, both at the start of the game and at checkpoints throughout. It's important to have at least one in every level so you can control where the game really begins, otherwise the engine will spawn them somewhere totally random, and that's not ideal.

We recommend placing spawn points on larger, flat entities, like landmasses, and in wide open spaces - so if loads of players spawn at the same time, there's plenty of room to do so.

![](/files/LABMhpgnoCOmzdS7RHnb)

* **Spawn here at start** - sets the entity as the initial load-in point for all players in the level
  * At least one *must* say "Yes" here, to avoid the random spawn happening<br>
* **Useable by Team A** - for checkpointing; if Teams are assigned in [Game Components](/tools/linking/game-components.md), dictates whether Team A may respawn here or not
* **Useable by Team B** - for checkpointing; if Teams are assigned in Game Components, dictates whether Team B may respawn here or not<br>
* **Spawn direction** - dictates which direction players will be facing when they load in


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