> For the complete documentation index, see [llms.txt](https://docs.mutate.games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.mutate.games/tools/linking/game-components.md).

# Game Components

Also referred as Game Mechanics

### Game Components allow you to set core mechanics that shape the overall level.

There range from end-game conditions, to setting music background for the whole game, defining scoreboard mechanics and assigning team dynamics. As they're relatively straight-forward, Game Components are mostly a 'one and done' process.&#x20;

![](https://3166848498-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzaqFJFbPM2opQ4D43YaF%2Fuploads%2FaOUYjPWqha3ExOFUvhqo%2FSlice%20linking%20subtools%20game.jpg?alt=media\&token=c9235f86-5975-468a-b9ec-e574e1810709)

Most Links made to or from the Game Components icon will be to end the game after a certain Action - like entering a certain area, losing all health, or maxing out score - or trigger Events from the start of the game.

### Example: Victory Zone

Assign the Trigger Zone component to an entity and create a link from the entity to the **Player Components** icon: **Trigger Zone Entered > Won > Triggering Player**

Next, a link from the Player icon to the Game icon: **Won > End Game**
