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๐ŸŽฎGame Components

Also referred as Game Mechanics

Game Components allow you to set core mechanics that shape the overall level.

There range from end-game conditions, to setting music background for the whole game, defining scoreboard mechanics and assigning team dynamics. As they're relatively straight-forward, Game Components are mostly a 'one and done' process.

Most Links made to or from the Game Components icon will be to end the game after a certain Action - like entering a certain area, losing all health, or maxing out score - or trigger Events from the start of the game.

Example: Victory Zone

Assign the Trigger Zone component to an entity and create a link from the entity to the Player Components icon: Trigger Zone Entered > Won > Triggering Player

Next, a link from the Player icon to the Game icon: Won > End Game

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