😍
Mutate tutorials and guides
  • 💜Welcome to Mutate!
  • Guides
    • 🏁How to get started using Mutate
    • 🗺️Basic Navigation in Mutate
    • 📥Importing assets into Mutate
    • 🧠Creating game logic in Mutate
      • ✨Spawning
      • 💀Re-Spawning
      • ⚙️Platforms
      • 🏆Collectibles
      • 👀Item Visibility
      • 🔂Item Respawn
    • 🏃‍♀️Obstacle course tutorial
  • Tools
    • ✊Grab Manipulator
    • 🛠️Transform Manipulator
      • ↔️Move
      • 🔄Rotate
      • ↗️Scale
      • 🌐Global/Local
    • ⛓️Linking
      • 💥Components, Actions & Events
      • 📦Entity Components
      • 🙋Player Components
      • 🎮Game Components
      • 🌍Environment Components
  • Content Browsers
    • 📒Asset Browser
    • 🎨Material Browser
  • COMPONENT TUTORIALS
    • 🔍Components - a closer look
      • Entity Components
        • ↕️Mover
          • Elevators
        • 🔃Rotator
        • 🎯Collider
        • 🚧Collision Toggler
        • 👈Interact
        • 🕶️Hider
        • ⏰Timer
        • 💡Light Source
        • 🐣Spawn Point
        • ⚠️Trigger Zone
        • 🧚‍♀️Force Zone
        • 🔓Exclusive Zone
        • 📸Post-Process Zone
        • 🎧Sound
        • 🎲Die Roller
        • 💣Destruction
        • 🔫Shootable
        • 💬Broadcaster
Powered by GitBook
On this page
  • Game Components allow you to set core mechanics that shape the overall level.
  • Example: Victory Zone
  1. Tools
  2. Linking

Game Components

Also referred as Game Mechanics

PreviousPlayer ComponentsNextEnvironment Components

Last updated 3 years ago

Game Components allow you to set core mechanics that shape the overall level.

There range from end-game conditions, to setting music background for the whole game, defining scoreboard mechanics and assigning team dynamics. As they're relatively straight-forward, Game Components are mostly a 'one and done' process.

Most Links made to or from the Game Components icon will be to end the game after a certain Action - like entering a certain area, losing all health, or maxing out score - or trigger Events from the start of the game.

Example: Victory Zone

Assign the Trigger Zone component to an entity and create a link from the entity to the Player Components icon: Trigger Zone Entered > Won > Triggering Player

Next, a link from the Player icon to the Game icon: Won > End Game

⛓️
🎮