# Game Components

### Game Components allow you to set core mechanics that shape the overall level.

There range from end-game conditions, to setting music background for the whole game, defining scoreboard mechanics and assigning team dynamics. As they're relatively straight-forward, Game Components are mostly a 'one and done' process.&#x20;

![](/files/0rQuhig95Ho6MWiebiNm)

Most Links made to or from the Game Components icon will be to end the game after a certain Action - like entering a certain area, losing all health, or maxing out score - or trigger Events from the start of the game.

### Example: Victory Zone

Assign the Trigger Zone component to an entity and create a link from the entity to the **Player Components** icon: **Trigger Zone Entered > Won > Triggering Player**

Next, a link from the Player icon to the Game icon: **Won > End Game**


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