Also referred as Game Mechanics
There range from end-game conditions, to setting music background for the whole game, defining scoreboard mechanics and assigning team dynamics. As they're relatively straight-forward, Game Components are mostly a 'one and done' process.
Most Links made to or from the Game Components icon will be to end the game after a certain Action - like entering a certain area, losing all health, or maxing out score - or trigger Events from the start of the game.
Assign the Trigger Zone component to an entity and create a link from the entity to the Player Components icon: Trigger Zone Entered > Won > Triggering Player
Next, a link from the Player icon to the Game icon: Won > End Game