Entity Components
Last updated
Last updated
Make a car move, make a tree invisible, make a button interactable. Any object can have any number of components, and any number of links, to make builds as simple or as advanced as you wish.
To create a link between any object or entity, it must first have a component added. To add a component, simply select the desired object and you will see its voxels become highlighted in a different colour.
You'll also see a little menu has appeared in the top right of the screen, just below 'Play.' Click the + next to 'Components' and a drop-down of all the Entity Components will appear.
Find whatever component you want to add, and press the + beside it to assign it to the object. Now you can access and change whatever settings for your component(s) any time you click on that object from the menu that appears.