🎲Die Roller
is an Entity Component
Die Roller is another behind the scenes component, used for creating chance and randomisation in levels. It can be a little tricky, but once you get a knack for it it feels straight-forward.
Currently, die roller supports up to 6 potential outcomes - just like the sides of a die - but if you apply this component to multiple entities, all having 6 possible outcomes, depending on how solid your linking is, you can create theoretically infinite random interactions and occurrences!
High roll threshold - determines the minimum number for a high roll, for linking purposes. The default is 4. E.g.:
If I roll 1, 2 or 3, I've rolled low
If I roll 4, 5 or 6, I've rolled high
Can be used to easily create a 2-option outcome
Common Uses
Introducing chance to games - maximises replayability
Randomised ambience
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