πCollectibles
a.k.a creating an Interaction with a Player Component
Just like entity components, we can add special components to players and the game as well. To track points a player can earn, we need to assign a Player Component. Head to Linking again, and you will see three new icons appear. These are components for Players, the Game overall, and the Environment.
Select the βPlayer Componentsβ tab, press + to reveal more options on the right-hand side components menu, and select βScore.β

Place any entity and add the βInteractβ component to it. You can also change the text that appears when the player hovers over the item in-game, so for collectibles itβs best just to put βCollect.β
Now create a link from the collectible; select βInteractedβ and link to the players icon. Complete the link with βGain Score,β filtering so only the player that interacted gets points.



To finish it out, select βYesβ for βWin by reaching.β Now itβs a race to see who can collect the most first!
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