> For the complete documentation index, see [llms.txt](https://docs.mutate.games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.mutate.games/guides/creating-game-logic-in-mutate/collectibles.md).

# Collectibles

Just like entity components, we can add special components to players and the game as well. To track points a player can earn, we need to assign a **Player Component**. Head to Linking again, and you will see three new icons appear. These are components for Players, the Game overall, and the Environment.&#x20;

Select the ‘**Player Components**’ tab, press **+** to reveal more options on the right-hand side components menu, and select ‘**Score**.’

![](/files/MCMY943qwT6kup7ZJbqE)

Place any entity and add the **‘Interact’** component to it. You can also change the text that appears when the player hovers over the item in-game, so for collectibles it’s best just to put ‘Collect.’

Now create a link from the collectible; select ‘**Interacted**’ and link to the players icon. Complete the link with ‘**Gain Score**,’ filtering so only the player that interacted gets points.

![](/files/YvSSajcyjxOjAFXLqhEO)

![](/files/67ZIqeWztytZ5nIjM5M6)

{% hint style="info" %}
***Tip:*** By default, points go up by 100 whenever you collect something, so make sure your final score is large enough to accommodate this!
{% endhint %}

![](/files/ilsMXBo2BqPBcz0pkdqc)

To finish it out, select ‘**Yes**’ for ‘**Win by reaching**.’ Now it’s a race to see who can collect the most first!
