# Exclusive Zone

Like a [**Trigger Zone**](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/trigger-zone), an Exclusive Zone tracks for player movement inside its range. It caps how many players can enter the zone, which can be used for things like safe zones in a battle royale scenario - the obstacles are getting harder, but only two people can get inside the safe area to avoid taking damage.

Best paired with a [**Timer** ](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/timer)to minimise camping inside and exploiting them.

![](https://3166848498-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzaqFJFbPM2opQ4D43YaF%2Fuploads%2FMSWjd3VZ6UTt4R4lbN3B%2FExclusive%20Zone.png?alt=media\&token=7df18ad3-e2cc-42f8-9847-543d0371c6c5)

* **Allowed players** - dictates how many players are allowed inside the zone before they're locked out<br>
* **Size** - dictates how big or small the zone is<br>
* **Rotation** - dictates the rotation of the zone in relation to the world<br>
* **Position** - dictates the position of the zone in relation to the object itself
