# Exclusive Zone

Like a [**Trigger Zone**](/component-tutorials/components-a-closer-look/entity-components/trigger-zone.md), an Exclusive Zone tracks for player movement inside its range. It caps how many players can enter the zone, which can be used for things like safe zones in a battle royale scenario - the obstacles are getting harder, but only two people can get inside the safe area to avoid taking damage.

Best paired with a [**Timer** ](/component-tutorials/components-a-closer-look/entity-components/timer.md)to minimise camping inside and exploiting them.

![](/files/0vWy5KieqACvvhNYT4Gc)

* **Allowed players** - dictates how many players are allowed inside the zone before they're locked out<br>
* **Size** - dictates how big or small the zone is<br>
* **Rotation** - dictates the rotation of the zone in relation to the world<br>
* **Position** - dictates the position of the zone in relation to the object itself


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