# Shootable

Here's an entity component that works hand in hand with the **Player Component**, Shooter. It essentially dictates whether or not an object will detect if it's been shot by a player. Linking is required to determine what happens when it is - whether it be a health buff, score increase, destruction, etc.

![](https://3166848498-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzaqFJFbPM2opQ4D43YaF%2Fuploads%2FdRiEmgkfMdwBShiZqiUB%2FShoot.png?alt=media\&token=22752179-3ed2-40ea-9504-70444ba1a9be)
