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  1. COMPONENT TUTORIALS
  2. Components - a closer look
  3. Entity Components

Shootable

is an Entity Component.

PreviousDestructionNextBroadcaster

Last updated 3 years ago

Here's an entity component that works hand in hand with the Player Component, Shooter. It essentially dictates whether or not an object will detect if it's been shot by a player. Linking is required to determine what happens when it is - whether it be a health buff, score increase, destruction, etc.

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