# Entity Components

We'll begin with a comprehensive look over every entity component first, as these are the ones you'll be using most often, so it's good to get a strong understanding sooner rather than later!

**There are 22 total entity components:**

1. [Mover](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/mover)
2. [Rotator](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/rotator)
3. [Collider](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/collider)
4. [Collision Toggler](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/collision-toggler)
5. [Interact](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/interact)
6. [Hider](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/hider)
7. [Timer](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/timer)
8. [Light Source](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/light-source)
9. [Spawn Point](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/spawn-point)
10. [Trigger Zone](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/trigger-zone)
11. [Force Zone](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/force-zone)
12. [Exclusive Zone](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/exclusive-zone)
13. [Post-Process Zone](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/post-process-zone)
14. [Sound](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/sound)
15. [Die roller](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/die-roller)
16. [Destruction](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/destruction)
17. [Shootable](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/shootable)
18. [Broadcaster](https://docs.mutate.games/component-tutorials/components-a-closer-look/entity-components/broadcaster)
19. Counter
20. Health
21. Cinema
22. Sphere Collider

### Tips before getting started

* Components where you can input values can either be changed by typing directly into the value boxes and pressing Enter **or** by clicking through the up and down arrows that appear when you hover over them.

![](https://3166848498-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzaqFJFbPM2opQ4D43YaF%2Fuploads%2F35qPhV3cFb1Tn28gcmfm%2Fezgif.com-gif-maker%20-%202022-03-16T142851.711.gif?alt=media\&token=45deeed3-26cc-4565-ae4a-a8d3852a7db9)

* By default, clicking the arrows will lower or raise a value by 1. When typing, you can input values as low as 0.01 for maximum precision.
  * Some component settings only accept as low as 0.1, so just play around until you know which does what :)<br>
* Some components can be tested at any time during create mode by pressing the play button on the top right of the object's component menu ▶️
