# Entity Components

We'll begin with a comprehensive look over every entity component first, as these are the ones you'll be using most often, so it's good to get a strong understanding sooner rather than later!

**There are 22 total entity components:**

1. [Mover](/component-tutorials/components-a-closer-look/entity-components/mover.md)
2. [Rotator](/component-tutorials/components-a-closer-look/entity-components/rotator.md)
3. [Collider](/component-tutorials/components-a-closer-look/entity-components/collider.md)
4. [Collision Toggler](/component-tutorials/components-a-closer-look/entity-components/collision-toggler.md)
5. [Interact](/component-tutorials/components-a-closer-look/entity-components/interact.md)
6. [Hider](/component-tutorials/components-a-closer-look/entity-components/hider.md)
7. [Timer](/component-tutorials/components-a-closer-look/entity-components/timer.md)
8. [Light Source](/component-tutorials/components-a-closer-look/entity-components/light-source.md)
9. [Spawn Point](/component-tutorials/components-a-closer-look/entity-components/spawn-point.md)
10. [Trigger Zone](/component-tutorials/components-a-closer-look/entity-components/trigger-zone.md)
11. [Force Zone](/component-tutorials/components-a-closer-look/entity-components/force-zone.md)
12. [Exclusive Zone](/component-tutorials/components-a-closer-look/entity-components/exclusive-zone.md)
13. [Post-Process Zone](/component-tutorials/components-a-closer-look/entity-components/post-process-zone.md)
14. [Sound](/component-tutorials/components-a-closer-look/entity-components/sound.md)
15. [Die roller](/component-tutorials/components-a-closer-look/entity-components/die-roller.md)
16. [Destruction](/component-tutorials/components-a-closer-look/entity-components/destruction.md)
17. [Shootable](/component-tutorials/components-a-closer-look/entity-components/shootable.md)
18. [Broadcaster](/component-tutorials/components-a-closer-look/entity-components/broadcaster.md)
19. Counter
20. Health
21. Cinema
22. Sphere Collider

### Tips before getting started

* Components where you can input values can either be changed by typing directly into the value boxes and pressing Enter **or** by clicking through the up and down arrows that appear when you hover over them.

![](/files/M4zigeR2FONWXDS4E8sM)

* By default, clicking the arrows will lower or raise a value by 1. When typing, you can input values as low as 0.01 for maximum precision.
  * Some component settings only accept as low as 0.1, so just play around until you know which does what :)<br>
* Some components can be tested at any time during create mode by pressing the play button on the top right of the object's component menu ▶️


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