โ๏ธScale
Last updated
Last updated
Scale consists of three โpistons on rodsโ that indicate the xyz coordinate graph for 3D objects in the world, and angle brackets between each pair of rods. There is also a baseline cube located at objects set pivot point.
Select the entity you want to scale and pull the โrodโ attached to the plane that correlates to the xyz-axis you want to scale the object in. You can make any object larger or smaller this way.
Pulling on a โrodโ scales objects on one axis only.
Pulling the โangled bracketsโ scales objects along two axes.
Pulling the baseline cube scales objects bigger or smaller in all directions.
Tip: we recommend not scaling very large objects into very small ones, as the game can have difficulty rendering them when they become super compressed โ this can lead to dropped framerates, which nobody wants!