> For the complete documentation index, see [llms.txt](https://docs.mutate.games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.mutate.games/tools/transform-manipulator/scale.md).

# Scale

### **Scale** is the tool that allows you to manipulate the size of objects in the world.

![Transform manipulator —> Scale tool focused](https://3166848498-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzaqFJFbPM2opQ4D43YaF%2Fuploads%2FigAUY8TPO1Kno8j8QJjm%2FSka%CC%88rmavbild%202021-12-21%20kl.%2015.55.44.png?alt=media\&token=b743a3a3-cc68-47b9-9afb-bf8d11bd27d1)

**Scale** consists of three “pistons on rods” that indicate the xyz coordinate graph for 3D objects in the world, and angle brackets between each pair of rods. There is also a **baseline cube** located at objects set pivot point.

## How to use <a href="#id-9ef3" id="id-9ef3"></a>

Select the entity you want to scale and pull the “rod” attached to the plane that correlates to the xyz-axis you want to scale the object in. You can make any object larger or smaller this way.

* Pulling on a “rod” scales objects on one axis only.
* Pulling the “angled brackets” scales objects along two axes.
* Pulling the baseline cube scales objects bigger or smaller in all directions.

![](https://3166848498-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzaqFJFbPM2opQ4D43YaF%2Fuploads%2Fciy85MLlXj7Pylcw0rO2%2Fezgif.com-gif-maker%20\(86\).gif?alt=media\&token=3b7c2c0b-2d18-415e-a904-aba9541ccc8d)

{% hint style="info" %}
***Tip:*** we recommend not scaling very large objects into very small ones, as the game can have difficulty rendering them when they become super compressed — this can lead to dropped framerates, which nobody wants!
{% endhint %}
