โ†—๏ธScale

Scale is the tool that allows you to manipulate the size of objects in the world.

Scale consists of three โ€œpistons on rodsโ€ that indicate the xyz coordinate graph for 3D objects in the world, and angle brackets between each pair of rods. There is also a baseline cube located at objects set pivot point.

How to use

Select the entity you want to scale and pull the โ€œrodโ€ attached to the plane that correlates to the xyz-axis you want to scale the object in. You can make any object larger or smaller this way.

  • Pulling on a โ€œrodโ€ scales objects on one axis only.

  • Pulling the โ€œangled bracketsโ€ scales objects along two axes.

  • Pulling the baseline cube scales objects bigger or smaller in all directions.

Tip: we recommend not scaling very large objects into very small ones, as the game can have difficulty rendering them when they become super compressed โ€” this can lead to dropped framerates, which nobody wants!

Last updated