# Scale

### **Scale** is the tool that allows you to manipulate the size of objects in the world.

![Transform manipulator —> Scale tool focused](/files/p0XTzxRDDtL8PLusVxWc)

**Scale** consists of three “pistons on rods” that indicate the xyz coordinate graph for 3D objects in the world, and angle brackets between each pair of rods. There is also a **baseline cube** located at objects set pivot point.

## How to use <a href="#id-9ef3" id="id-9ef3"></a>

Select the entity you want to scale and pull the “rod” attached to the plane that correlates to the xyz-axis you want to scale the object in. You can make any object larger or smaller this way.

* Pulling on a “rod” scales objects on one axis only.
* Pulling the “angled brackets” scales objects along two axes.
* Pulling the baseline cube scales objects bigger or smaller in all directions.

![](/files/rBDmDsLAuRJL0qwBHGaG)

{% hint style="info" %}
***Tip:*** we recommend not scaling very large objects into very small ones, as the game can have difficulty rendering them when they become super compressed — this can lead to dropped framerates, which nobody wants!
{% endhint %}


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