๐ฅImporting assets into Mutate
Last updated
Last updated
WHY CAN I ONLY IMPORT THESE KINDS OF ASSET? Mutate is built on an art style called voxels โ think of it as taking square pixels from 2D to 3D. Everything you see and play with in Mutate is created from voxels, and we make a lot of our own assets using a piece of software called MagicaVoxel, which automatically exports creations as .vox files.
Tip: Some assets only have one material โslotโ assigned in the base object โ known as colors for .vox, meshes for .obj โ so the whole asset will be a uniform colour and texture, whereas others have lots of slots for details you can bring out by choosing all kinds of materials.
You can now also give your asset a name, description, and appropriate tags, so it can be searched for and found effortlessly.
An asset can be posted in two different ways: Local asset: available only in the community you are currently creating in Public asset: available to anyone using Mutate
When you're ready, simply click 'Save' and that's basically it!
Tip: Something to note is that each color in your base .vox object will be able to be assigned a unique material in Mutate. However, for an .obj file you only get one material per mesh. Whatever file you import though, you can always edit materials on every single asset in the game whenever you like for maximum customization.