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Mutate tutorials and guides
  • 💜Welcome to Mutate!
  • Guides
    • 🏁How to get started using Mutate
    • 🗺️Basic Navigation in Mutate
    • 📥Importing assets into Mutate
    • 🧠Creating game logic in Mutate
      • ✨Spawning
      • 💀Re-Spawning
      • ⚙️Platforms
      • 🏆Collectibles
      • 👀Item Visibility
      • 🔂Item Respawn
    • 🏃‍♀️Obstacle course tutorial
  • Tools
    • ✊Grab Manipulator
    • 🛠️Transform Manipulator
      • ↔️Move
      • 🔄Rotate
      • ↗️Scale
      • 🌐Global/Local
    • ⛓️Linking
      • 💥Components, Actions & Events
      • 📦Entity Components
      • 🙋Player Components
      • 🎮Game Components
      • 🌍Environment Components
  • Content Browsers
    • 📒Asset Browser
    • 🎨Material Browser
  • COMPONENT TUTORIALS
    • 🔍Components - a closer look
      • Entity Components
        • ↕️Mover
          • Elevators
        • 🔃Rotator
        • 🎯Collider
        • 🚧Collision Toggler
        • 👈Interact
        • 🕶️Hider
        • ⏰Timer
        • 💡Light Source
        • 🐣Spawn Point
        • ⚠️Trigger Zone
        • 🧚‍♀️Force Zone
        • 🔓Exclusive Zone
        • 📸Post-Process Zone
        • 🎧Sound
        • 🎲Die Roller
        • 💣Destruction
        • 🔫Shootable
        • 💬Broadcaster
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  • Linking is what allows you to create game logic in Mutate - also known as mechanics.
  • Things you can link:
  1. Tools

Linking

PreviousGlobal/LocalNextComponents, Actions & Events

Last updated 3 years ago

Linking is what allows you to create game logic in Mutate - also known as mechanics.

Linking works by connecting interactions between objects that have special components. Think of components as special abilities you assign to an object - like the ability for a spinning blade to move up and down for players to time running through and avoid getting sliced, or the ability for a button to trigger an explosion at a certain time. The possibilities are endless - you just have to be a little creative 👀

Linking is basically the game's thought process: when X happens, I respond with Y.

You can open Linking mode by pressing the bendy line icon in the top toolbar, or by pressing V. This will make 3 more subtools appear in the centre of the toolbar.

Things you can link:

Components (components tied to objects)

Special Components (components tied to the game's general behaviour)

The 3 subtools facilitate working with special components:

(Mechanics)

⛓️
Entity Components
Player Components
Game Components
Environment Components