# Spawning

The first thing you should do when creating game logic is adding a **spawn point**. If you don’t, you’ll just spawn anywhere, which isn’t what we want.

To add a spawn point, click on whatever object — which we call **entities** — you want your players to spawn on. A platform or landmass is ideal for this.

Head to **‘Components,’** find **‘Spawn Point’** and click the little **+** next to it. This will add a spawn arrow to indicate which way you’ll face when you spawn, which you can change however you want.

![](https://3166848498-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzaqFJFbPM2opQ4D43YaF%2Fuploads%2FvmbdmgGcn7aX9TkoOWxh%2Fezgif.com-gif-maker%20\(39\).gif?alt=media\&token=cce70e1e-a3e2-4138-8a3e-aff3d68839ab)

{% hint style="info" %}
For this first spawn point, make sure you click ‘**Yes**’ for ‘**Spawn here at start**’ — otherwise the game will think it’s a checkpoint when you load in, and will still spawn you randomly.
{% endhint %}
