> For the complete documentation index, see [llms.txt](https://docs.mutate.games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.mutate.games/guides/creating-game-logic-in-mutate/spawning.md).

# Spawning

The first thing you should do when creating game logic is adding a **spawn point**. If you don’t, you’ll just spawn anywhere, which isn’t what we want.

To add a spawn point, click on whatever object — which we call **entities** — you want your players to spawn on. A platform or landmass is ideal for this.

Head to **‘Components,’** find **‘Spawn Point’** and click the little **+** next to it. This will add a spawn arrow to indicate which way you’ll face when you spawn, which you can change however you want.

![](/files/5eN4KVOdOfhCuO5sWI98)

{% hint style="info" %}
For this first spawn point, make sure you click ‘**Yes**’ for ‘**Spawn here at start**’ — otherwise the game will think it’s a checkpoint when you load in, and will still spawn you randomly.
{% endhint %}
