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Mutate tutorials and guides
  • 💜Welcome to Mutate!
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    • 🏁How to get started using Mutate
    • 🗺️Basic Navigation in Mutate
    • 📥Importing assets into Mutate
    • 🧠Creating game logic in Mutate
      • ✨Spawning
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      • 💥Components, Actions & Events
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  • COMPONENT TUTORIALS
    • 🔍Components - a closer look
      • Entity Components
        • ↕️Mover
          • Elevators
        • 🔃Rotator
        • 🎯Collider
        • 🚧Collision Toggler
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        • 🕶️Hider
        • ⏰Timer
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        • 🔫Shootable
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  1. COMPONENT TUTORIALS
  2. Components - a closer look
  3. Entity Components

Hider

is an Entity Component

PreviousInteractNextTimer

Last updated 3 years ago

Hider is one of the most used components, and pairs really well with Collider, Interact and Timer to create some awesome results. It dictates whether or not an entity is visible to the player. That's it!

  • Visible - is the object visible or not?

Hidden objects (or objects that have "No" selected) will still be visible during create mode, so you never lose where you put them. They'll disappear as soon as you enter play mode.

Common uses

  • Puzzles - think of the Squid Game glass, and you'll get an idea ;)

  • Invisible walls - keep players in a certain area by building high walls and hiding them

and collectibles - once a collectible is interacted with, it disappears, so nobody else can get it!

The collision stays on unless the is applied, so you've just built an arena to avoid sneaky players finding exploits and cheats!

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Treasure hunts
Toggler