↕️Mover

is an Entity Component

Mover is one of the most commonly used entity components, and can be made to do all kinds of things. It allows an object to move in a straight line, in any direction on any axis, and at any speed.

The distance, speed and direction of a Mover object can be tested at any time during create mode by pressing the play button on the top right of the object's component menu ▶️

  • End position - dictates where you want your object to end its journey.

    • Measured by meters.

      • Hover over the x/y/z axis letters to reveal arrows to set distance and direction, or simply type directly numbers into the value box.

      • Depending on the placement and rotation of the object, this can take some trial and error, but once you know which way you're pointed, it's easy!

      • By default, the X axis value is set to 1.

  • Speed - dictates how fast or slow the object will move.

    • Measured by meters per second

    • i.e. an object with a 10m end position will take 10 seconds to reach it at speed 1, and only 5 seconds at speed 2.

  • Auto-start - dictates whether or not the object begins its journey from the start of the game.

    • "Yes" means the object will automatically be moving.

    • "No" means the object requires a linking event to trigger its movement.

  • Yo-yo - dictates where or not the object will move back and forth between its start and end position.

    • "Yes" means the object will automatically travel back and forth once its journey is complete in either direction.

    • "No" means the object will only travel once in one direction, and stop at its end position, unless told otherwise by a linking event.

  • Start position (%) - dictates at what point in the object's journey it begins moving.

    • 0% means it will move exactly from its current position in the world to its end position

    • 50% means its current position in the world is now half-way between where the set journey starts and ends.

Common uses

  • Bridges and platforms (seen above)

  • Push traps - spikes coming out of the ground, battering rams, etc.

  • Secret doors/moving walls - push a button, and the wall descends into the ground!

  • Decoration and ambience - cars, animals, rain, etc.

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