> For the complete documentation index, see [llms.txt](https://docs.mutate.games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.mutate.games/tools/transform-manipulator/move.md).

# Move

### **Move** is the default tool when Transform is selected. It is used for more precise placement of objects in the worldspace.

![](/files/rFROJtC80NxSQjVfAuuR)

**Move** consists of three arrows which indicate the **xyz** coordinate graph for 3D objects in the world, and a **baseline sphere** located at the object's set pivot point —also known as the exact centre of the object.

![](/files/cQlvNcQotAzcRQd2NVOL)

## How to use <a href="#id-7f15" id="id-7f15"></a>

To move an object in a certain direction, drag any axis arrow and adjust until perfect by switching between Global and Local modes if you’d like.

* **Global** axis arrows move the object according to the **whole level’s axis.**
* **Local** arrows move according to the rotation and placement of the **object itself**.
* Shortcut to Global by pressing 4, and Local with 5.

To activate **free movement** click and pull on the **baseline sphere** — the white circle in the middle of all the arrows.&#x20;

![](/files/wBcJTuxnY5JBMmYoAkIq)

{% hint style="info" %}
***Tip:*** here, the platform is slightly rotated, so you can tell the Local axis is the one that has arrows parallel to its edges! We recommend learning with square/straight-edged objects like walls, floors and cubes while getting used to the difference between Global and Local!
{% endhint %}
